local L0_1, L1_1, L2_1, L3_1, L4_1, L5_1
L0_1 = {}
L0_1.group_id = 144001042
L1_1 = {}
L1_1.group_id = 144001042
L1_1.gadget_signal_id = 42001
L2_1 = {}
monsters = L2_1
L2_1 = {}
npcs = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 42001
L3_1.gadget_id = 70360001
L4_1 = {}
L4_1.x = 210.143
L4_1.y = 215.354
L4_1.z = 316.546
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 0.0
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.level = 1
L3_1.area_id = 102
L2_1[1] = L3_1
gadgets = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 42003
L4_1 = RegionShape
L4_1 = L4_1.SPHERE
L3_1.shape = L4_1
L3_1.radius = 10
L4_1 = {}
L4_1.x = 205.115
L4_1.y = 215.109
L4_1.z = 318.508
L3_1.pos = L4_1
L3_1.area_id = 102
L2_1[1] = L3_1
regions = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 1042003
L3_1.name = "ENTER_REGION_42003"
L4_1 = EventType
L4_1 = L4_1.EVENT_ENTER_REGION
L3_1.event = L4_1
L3_1.source = ""
L3_1.condition = "condition_EVENT_ENTER_REGION_42003"
L3_1.action = "action_EVENT_ENTER_REGION_42003"
L3_1.trigger_count = 0
L2_1[1] = L3_1
triggers = L2_1
L2_1 = {}
L3_1 = {}
L3_1.config_id = 42004
L4_1 = {}
L4_1.x = 216.941
L4_1.y = 212.493
L4_1.z = 320.899
L3_1.pos = L4_1
L4_1 = {}
L4_1.x = 0.0
L4_1.y = 53.872
L4_1.z = 0.0
L3_1.rot = L4_1
L3_1.area_id = 102
L2_1[1] = L3_1
points = L2_1
L2_1 = {}
variables = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L4_1.config_id = 42002
L5_1 = RegionShape
L5_1 = L5_1.SPHERE
L4_1.shape = L5_1
L4_1.radius = 5
L5_1 = {}
L5_1.x = 210.38
L5_1.y = 215.327
L5_1.z = 316.537
L4_1.pos = L5_1
L4_1.area_id = 102
L3_1[1] = L4_1
L2_1.regions = L3_1
L3_1 = {}
L4_1 = {}
L4_1.config_id = 1042002
L4_1.name = "ENTER_REGION_42002"
L5_1 = EventType
L5_1 = L5_1.EVENT_ENTER_REGION
L4_1.event = L5_1
L4_1.source = ""
L4_1.condition = "condition_EVENT_ENTER_REGION_42002"
L4_1.action = "action_EVENT_ENTER_REGION_42002"
L3_1[1] = L4_1
L2_1.triggers = L3_1
garbages = L2_1
L2_1 = {}
L2_1.suite = 1
L2_1.end_suite = 0
L2_1.rand_suite = false
init_config = L2_1
L2_1 = {}
L3_1 = {}
L4_1 = {}
L3_1.monsters = L4_1
L4_1 = {}
L5_1 = 42001
L4_1[1] = L5_1
L3_1.gadgets = L4_1
L4_1 = {}
L5_1 = 42003
L4_1[1] = L5_1
L3_1.regions = L4_1
L4_1 = {}
L5_1 = "ENTER_REGION_42003"
L4_1[1] = L5_1
L3_1.triggers = L4_1
L3_1.rand_weight = 100
L2_1[1] = L3_1
suites = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = A1_2.param1
  if L2_2 ~= 42003 then
    L2_2 = false
    return L2_2
  end
  L2_2 = ScriptLib
  L2_2 = L2_2.GetRegionEntityCount
  L3_2 = A0_2
  L4_2 = {}
  L5_2 = A1_2.source_eid
  L4_2.region_eid = L5_2
  L5_2 = EntityType
  L5_2 = L5_2.AVATAR
  L4_2.entity_type = L5_2
  L2_2 = L2_2(L3_2, L4_2)
  if L2_2 < 1 then
    L2_2 = false
    return L2_2
  end
  L2_2 = true
  return L2_2
end
condition_EVENT_ENTER_REGION_42003 = L2_1
function L2_1(A0_2, A1_2)
  local L2_2, L3_2, L4_2, L5_2
  L2_2 = ScriptLib
  L2_2 = L2_2.UnlockFloatSignal
  L3_2 = A0_2
  L4_2 = L1_1.group_id
  L5_2 = L1_1.gadget_signal_id
  L2_2(L3_2, L4_2, L5_2)
  L2_2 = 0
  return L2_2
end
action_EVENT_ENTER_REGION_42003 = L2_1
